Recently took another stab at getting a good Rust development environment going on Windows,
If you're into Rust you probably know the excellent sites arewewebyet [http://www.arewewebyet.
Last time [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-iv-global-illumination-code-overview/] we looked at Global Illumination. This time
Last time [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-iii-reading-the-standard-shader-the-pbs-version/] we looked at the Physically Based lighting
Following up from part II [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-ii/], this time we're going
Following up from part I [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-i-overview/], you should have downloaded
Unity is a very flexible tool for exploring shader development. The hassle compared with,
So you'd love to go to SIGGRAPH, but it's way too expensive/far/don't
Rust is a good language for gamedev, it's low-level, performant, but also guarantees at
As I usually do when installing new languages, I looked for a version manager
So, today I'm doing a talk at UnityWTB, about custom shader lighting systems for
You're a 3d artist, or a programmer, and you have heard much about shaders.