ShaderCat

ShaderCat
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Physically Based Shader development in Unity and WebGL,
and Graphics Programming in Rust.

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unity

A 6-post collection

How to Explore Unity 5's Shader System Code - V - Shadows code overview

Last time we looked at Global Illumination. This time let's look at Shadows. There's

How to Explore Unity 5's Shader System Code - IV - Global Illumination code overview

Last time we looked at the Physically Based lighting function in the Standard Shader.

How to Explore Unity 5's Shader System Code - III - Reading the Standard Shader (the PBS version)

Following up from part II, this time we're going to build on the knowledge

How to Explore Unity 5's Shader System Code - II - Reading the Standard Shader (the simpler version)

Following up from part I, you should have downloaded the zip file with the

How to Explore Unity 5's Shader System Code - I - Overview

Unity is a very flexible tool for exploring shader development. The hassle compared with,

Unity WithTheBest Conference Talk - Shader, The Unknown

So, today I'm doing a talk at UnityWTB, about custom shader lighting systems for

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Claudia Doppioslash

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ShaderCat

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