ShaderCat

ShaderCat
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Physically Based Shader development in Unity and WebGL,
and Graphics Programming in Rust.

unity

A 6-post collection

How to Explore Unity 5's Shader System Code - V - Shadows code overview

Last time [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-

How to Explore Unity 5's Shader System Code - IV - Global Illumination code overview

Last time [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-

How to Explore Unity 5's Shader System Code - III - Reading the Standard Shader (the PBS version)

Following up from part II [https://www.shadercat.com/how-to-explore-unity-5s-

How to Explore Unity 5's Shader System Code - II - Reading the Standard Shader (the simpler version)

Following up from part I [https://www.shadercat.com/how-to-explore-unity-5s-

How to Explore Unity 5's Shader System Code - I - Overview

Unity is a very flexible tool for exploring shader development. The hassle compared with,

Unity WithTheBest Conference Talk - Shader, The Unknown

So, today I'm doing a talk at UnityWTB, about custom shader lighting

Made by

doppioslash

Claudia Doppioslash

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ShaderCat

ShaderCat

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  • Support ShaderCat on Patreon
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