ShaderCat

ShaderCat
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Physically Based Shader development in Unity and WebGL,
and Graphics Programming in Rust.

standard shader

A 5-post collection

How to Explore Unity 5's Shader System Code - V - Shadows code overview

Last time [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-iv-global-illumination-code-overview/] we looked at Global Illumination. This time

How to Explore Unity 5's Shader System Code - IV - Global Illumination code overview

Last time [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-iii-reading-the-standard-shader-the-pbs-version/] we looked at the Physically Based lighting

How to Explore Unity 5's Shader System Code - III - Reading the Standard Shader (the PBS version)

Following up from part II [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-ii/], this time we'

How to Explore Unity 5's Shader System Code - II - Reading the Standard Shader (the simpler version)

Following up from part I [https://www.shadercat.com/how-to-explore-unity-5s-shader-system-code-i-overview/], you should have downloaded

How to Explore Unity 5's Shader System Code - I - Overview

Unity is a very flexible tool for exploring shader development. The hassle compared with,

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doppioslash

Claudia Doppioslash

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ShaderCat

ShaderCat

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