ShaderCat

ShaderCat
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Physically Based Shader development in Unity and WebGL,
and Graphics Programming in Rust.

research

A 1-post collection

How to keep up with Graphics Programming Research - Conference Recordings

So you'd love to go to SIGGRAPH, but it's way too expensive/far/don't

Made by

doppioslash

Claudia Doppioslash

Follow @doppioslash
ShaderCat

ShaderCat

Follow @shadercat
  • Support ShaderCat on Patreon
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